A Professional Development Workshop for STEM Teachers
July 10-12, 2019
Questions? Email email@example.com.
8:00 AM -3:30 PM
Hajjar STEM Center
Description : This workshop will empower Grade 4-12 teachers to infuse making into their STEM curriculum. We will emphasize electronics, coding, and engineering.
We guarantee that you have never been to a workshop like this before. Teachers will learn by doing as they roll up their sleeves and work hands-on in an intensive 3-day Project-Based-Learning / Makerspace environment to invent and innovate robotic inventions using Arduino, Raspberry Pi, and 3D Printing.
Teachers will explore topics from the student perspective as they experience an immersive Project-Based Learning approach to inventing and design. Cutting edge tools will empower even novice participants to bring their imagined ideas to life!
Later in the week, we will join a student version of the workshop to get a first-hand glimpse into how these tools and lessons work in a real classroom.
Participants will explore how the teaching of technology can interact with the physical world, how to develop curricula around problem solving as well as other critical skills, and how to maximize on resources that give students a deep immersion with technology.
Participants will gain skills in developing Project Based Learning (PBL) as well as be introduced to new teaching technologies. A Certificate for professional development hours will be distributed to each individual participant who completes the workshop.
This session is limited to twenty (20) participants and will be held in the international award-winning Hajjar STEM Center.
Teachers will leave well-equipped and with the confidence to design and facilitate Makerspace projects that foster independent, hands-on learning
After students are dismissed each day, adult participants are welcome to stay and practice skills or work on something they are interested in.
- 8:20-10:00 Arduino Introduction
- 10:05-10:55 Tinkercad Introduction
- 11:00-12:50 PBL Design Workshop
- 12:55-1:25 Lunch
- 1:30-2:30 Facilitate Student Projects
- 2:30-3:30 Debrief on Work with Students
- 3:30-4:30 Instructors available for questions and follow-up
Workshop Fee: $975 per participant. Breakfast and lunch included.
Skills Participants will learn:
- Block-Based Coding
- Fundamental Electronics (circuits, LEDs, Motor control, Sensor input)
- 3D Design and Printing
- Arduino programming
- Raspberry Pi programming
“STEM Institute participants will learn to use authentic tools and technologies to empower student innovation and engage their critical thinking. We will do amazing things with very simple, inexpensive resources that provide a deep dive into STEM learning. Participants will also gain skills in developing Project Based Learning (PBL) activities that they can put to work in their classrooms on Day 1.”
– TREVOR SHAW, DIRECTOR OF TECHNOLOGY, DWIGHT-ENGLEWOOD SCHOOL
About the Instructors
A progressive educator and maker, Trevor Shaw has been helping schools to leverage the power of technology as a learning tool since 1992. In roles that include classroom teacher, columnist, technology director, consultant, and school board member, Trevor has worked with teachers from hundreds of schools to help create programs that foster lifelong learning. He is the founder and president of Genesis Learning, a consulting firm that provides curriculum design, programming, and professional development for schools and summer camps throughout the United States. Trevor has also designed and produced numerous electronics and robotics kits for use in the classroom as well as the iForge and BlunoBlox programming environments — tools designed to empower young students with the ability to create authentic, electronic inventions.
Trevor’s current efforts focus on using the principles of MakerEducation in the context of the student-centered, STEM classroom to foster student agency and innovation. He now teaches an 8th grade course in Physical Computing at an Independent School outside of New York City.
Trevor is a regular presenter at ISTE and other national and regional conferences. His writing has appeared in eSchool News and MultiMedia and Internet @ Schools magazine illustrating effective integration of educational technology.
Kevin Jarrett is an engaging and passionate maker-educator, tinkerer and lifelong learner experienced with design thinking, simple machines/engineering, rapid prototyping, additive (3D design/printing) and subtractive (2D design/laser engraving) manufacturing, 3D virtual environments (Minecraft), robotics (VEX), microcontollers (Arduino)/microprocessors (Raspberry Pi), as well as a variety of hand/power tools. He is a published author, he is also a Google Certified Innovator.Click Here to Register